Katana kami ps4 review11/5/2023 ![]() Thankfully, the strong concept of the game allowed me the patience to go through the painstaking process of coming to grips with the action and, a couple of hours later, I’d worked my way around the game’s deficiencies. However, locking on to an enemy (as you’ll naturally want to do when you see one), will cause you to automatically draw your weapon, and the occasional unresponsiveness meant that sometimes I’d run around to pull a horde of enemies in, then attempt a sweep attack, only to end up staring at the horde dumbly with my sword simply unsheathed.īased on that paragraph you might assume that I found Katana Kami to be a frustrating experience, and for the first couple of hours it was. There’s a powerful sweep attack that requires you to hold down the sword draw button (when the sword is sheathed), and then press an attack button. AI can also be incredibly dense, which damages the integrity of the intricate, near Dark Souls-like combat structure, and there are some truly weird button mapping issues. There are times where I felt like my button presses weren’t translating properly to on-screen action, and at other times, the loose movement of my hero would get him crashing around like a bull in a china shop. For one thing, for a developer that specialises in action combat, Acquire’s teams have an unpleasant habit of lacking an eye for detail with combat systems. With enemy designs as vivid and creative as what yokai allow, Katana Kami is a joy to progress through just to see what comes next. As a total experience, it offers the same effect as slowly moving your gaze across one of the aforementioned scroll paintings, taking in each new monster that you see. Each new dungeon level brings one or two new monsters, broken up every so often with a level dedicated to a hulking boss creature. And, again, that is the perfect way to capture the essence of a parade of 100 “demons”. Katana Kami is an action roguelike, combining the game’s western publisher, Spike Chunsoft’s, own Mystery Dungeon formula with a counter-and-block heavy action combat system. Acquire’s newest release, Katana Kami, is the perfect representation of that concept in a video game. ![]() Aesthetically and culturally the “parade” is fascinating. Nonetheless that’s how we translate it, and putting that aside, Hyakki Yagyo has captured the imagination of the Japanese for eons, and you only need to look at one of the elaborate scrolls, where an artist has, over metres of paper, carefully depicted their vision of all 100 creatures, to understand why. That’s only a rough translation, since the “parade” is made up of yokai, which are not really demons, but rather spirit creatures. Through Shinto-based storytelling and mythology there is a fun concept in Japan Hyakki Yagyo, which translates as “The Night Parade of 100 Demons”.
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